The Impact of Gamification on Education: How Games are Making Learning More Fun and Effective

Authors

  • Asmuni Asmuni STIT YPI Lahat, South Sumatera, Indonesia Author
  • Qalka Sandi STIT YPI Lahat, South Sumatera, Indonesia Author
  • Hafizul Husni STIT YPI Lahat, South Sumatera, Indonesia Author

DOI:

https://doi.org/10.62207/cjakxt72

Keywords:

Gamification, education, gamification elements, points, badges, leaderboards, learning outcomes, student involvement.

Abstract

This research presents a systematic review of the impact of gamification elements, such as points, badges, and leaderboards, on learning outcomes and student engagement in educational contexts. Literature analysis shows that the use of gamification in education can increase student motivation, participation and performance. However, there is variation in the effectiveness of gamification elements depending on the context and student characteristics. Implications and future research directions are also discussed.

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Published

2024-04-30

How to Cite

The Impact of Gamification on Education: How Games are Making Learning More Fun and Effective. (2024). Education Studies and Teaching Journal (EDUTECH), 1(1), 197-205. https://doi.org/10.62207/cjakxt72